Here's Why Bill Gates Still Prefers Android Instead of iPhone - PCMag

(Photo by Nicolas Liponne/NurPhoto via Getty Images)

When it comes to the great iOS vs. Android debate, Microsoft co-founder Bill Gates knows which side he's on.

According to 9to5Google, Gates shared his preferences in a recently audio-only interview via the Clubhouse app. It may not come as a surprise that he's firmly team Android.

Gates told journalist Andrew Ross Sorkin and Clubhouse co-founder Paul Davidson that, after proclaiming he preferred Android in the past, nothing has changed. While he keeps an iPhone on hand in the event he wants to use it for any reason (like using the iPhone-only Clubhouse), he has a day-to-day Android device.

Clubhouse is an app that lets you drop in on audio-only conversations. The social network resembles something of a massive series of podcast-like conversations. Right now, it's currently invite-only and only iPhone users can participate.

Gates prefers the more open nature of the Android ecosystem, as it's more "flexible" about how software interfaces with the OS.

"I actually use an Android phone," Gates told Sorkin. "Because I want to keep track of everything, I’ll often play around with iPhones, but the one I carry around happens to be Android. Some of the Android manufacturers pre-install Microsoft software in a way that makes it easy for me. They’re more flexible about how the software connects up with the operating system. So that’s what I ended up getting used to. You know, a lot of my friends have ‌iPhone‌, so there’s no purity."

In 2019, Gates admitted the way he handled Microsoft's own mobile phone division was his "greatest mistake." Microsoft ended up letting Google transform Android into the only true rival for iPhone. Microsoft missed out on a $400 billion market at the time, something Gates deeply regrets. In 2017, however, he went ahead and adopted an Android phone.

During the interview, Davidson indicated that an Android version of Clubhouse could be on its way. He called it a "top feature," which could mean the iPhone Clubhouse could soon dissipate.

Let's block ads! (Why?)

Article From & Read More ( Here's Why Bill Gates Still Prefers Android Instead of iPhone - PCMag )
https://ift.tt/37W4Bx0
Technology

Report: iPhone 13 to offer 1 TB storage option - 9to5Mac

Analysts at Wedbush today said that supply chain checks suggest that the next generation iPhone lineup, colloquially referred to as iPhone 13, will feature a 1 TB high-end storage option for the first time. The current iPhone 12 maxes out at 512 GB capacity.

The financial analysts remain optimistic that Apple iPhone sales will continue to be strong through this year as part of the post-pandemic ‘reopening environment’ as COVID vaccine rollouts continue worldwide.

Front Page Tech previously reported that the next-generation iPhone 13 lineup would feature a 1 TB storage option in January.

As far as iOS devices are concerned, Apple has currently only offered 1 TB of storage on its high-end iPad Pro tablets. In context of the wider smartphone market, the iPhone has lagged a little behind here. For instance, smartphone competitor Samsung began offering 1 TB phones with the Galaxy S10 series almost two years ago.

The iPhone 13 lineup is expected to launch this fall, although we still don’t know much about the device’s specifications. There have been persistent rumors of the return of Touch ID and 120Hz high-refresh rate screens but nothing particularly concrete.

Until the launch of the iPhone 13 in the fall, Wedbush analysts remain bullish on the iPhone 12 sales performance, following Apple’s blow-out $110 billion holiday quarter. The firm estimates around 62 million iPhone 11 units for the March quarter, and around 40 million for the June quarter. The analysts compare the success to the record iPhone 6 sales cycle of 2014.

FTC: We use income earning auto affiliate links. More.

Check out 9to5Mac on YouTube for more Apple news:

Let's block ads! (Why?)

Article From & Read More ( Report: iPhone 13 to offer 1 TB storage option - 9to5Mac )
https://ift.tt/3pXbvbu
Technology

PSN is down: outage means online gaming hiccups for PS5, other PlayStation consoles - TechRadar

Update: PSN is down and Sony's problems continue into the weekend for certain online gaming and functionality. We can sign-in to PlayStation Network, but like yesterday, we have limited functionality.

PSN is down with a major outage right now, according to Sony's official PlayStation Network status page – and the fact that we can't log in right now on our PS4. Online gaming on PS5 is also down, according to Twitter users, but we can't first-hand test that today – not everyone has the new console due to PS5 restock shortages.

"You might have difficulty launching games, apps, or network features," confirms Sony's official PSN status page.

There are no known solutions to fix PSN being down on the user end. You can sign in to the PlayStation Network and PlayStation Store, but online gaming doesn't appear to work on some games. Sony says "We're working to resolve the issue as soon as possible."

Sunday's ongoing PSN outage actually started a few days ago, according to the company's status page. There's a timestamp attached to the posting, suggesting PSN went down on Friday, February 26. However, user complaints on Twitter seem to predate Sony's official timestamp by at least 24 hours.

People who just bought the PS5 are affected, along with owners of the PS4, PS3 and PlayStation Vita. It's not clear if every online game is down right now due to the PSN outage, judging from Sony's language and our own experiences. Xbox Live went down last week and Microsoft disclosed much more granular information on its status page. 

PSN is down and the outage now spans at least three days, but this isn't the first or longest downtime for Sony's online gaming network. 

Famously, PSN went down in 2011 for 24 days, plus an additional 42 days for the then-budding PlayStation Store. In that much more dire case, it was later confirmed that hackers had exploited PSN and exposed users' information, according to Sony. Today's PSN outage seems to be unfortunate weekend downtime.

Let's block ads! (Why?)

Article From & Read More ( PSN is down: outage means online gaming hiccups for PS5, other PlayStation consoles - TechRadar )
https://ift.tt/3kvdbry
Technology

Crypto wallets: What you need to know - CNET

Crypto prices appear to have an unstoppable upward trajectory. With Bitcoin and Ethereum hitting all-time highs again this month, more people are investing their money in digital currencies. And they have a wealth of options to keep their investments safe.

Cryptocurrencies are stored in what's called a wallet, which has a private key associated with it, similar to a password. The easiest way to get your coins in a wallet is on the cryptocurrency exchange you used to buy your currency (think Coinbase or Gemini). But more mainstream companies, like PayPal and Robinhood, have also added options to buy, sell and store crypto.

Coinbase cryptocurrency trading market
James Martin/CNET

Crypto owners who want complete control over their investments can also rely on digital wallets managed by software locally on a user's own device. For an extra layer of security, you may consider using what's known as a cold wallet, which is essentially a local device like a hard drive that's not connected to the internet.

Companies like Trezor and Ledger make special drives specifically for cryptocurrency wallets. The companies say sensitive information isn't exposed even when the devices are plugged into your computer (just don't lose the device, or the key needed to access the data on it). Check out the video above for an in-depth look at how all these options work.

Let's block ads! (Why?)

Article From & Read More ( Crypto wallets: What you need to know - CNET )
https://ift.tt/3uErGxP
Technology

Samsung’s Galaxy Chromebook 2 is now available to purchase at Best Buy - The Verge

Samsung’s latest Chrome OS laptop, the Galaxy Chromebook 2, is now available for purchase at Best Buy. The Chromebook 2 was first announced at CES in January and features a new QLED display, 360-degree hinge, and a striking red paint job. It starts at $549.99 for a Celeron model and goes up to $699.99 for a Core i3 version, putting it at the higher end of Chromebooks.

That price is the most significant thing about the Chromebook 2 because it’s considerably less than the Galaxy Chromebook that debuted a year ago. The older Chromebook had an 4K OLED screen and came with a stylus — neither of which you’ll fine with the new model — but it also cost just under $1,000 when it came out. In our review, we found despite the gorgeous screen and striking paint job, the original Galaxy Chromebook didn’t justify its cost, particularly thanks to abysmal battery life.

We’ve yet to put the new Chromebook 2 through its paces, but we did get to see the machine in person back in January and it certainly seems like it will be competent. The QLED screen isn’t quite up to the marks of the OLED panel, but you’d be hard-pressed to notice without putting them side-by-side, and the rest of the Chromebook 2’s fit and finish are appropriate for the price Samsung is asking. Importantly, it still comes in that amazing red color, as well. You might notice the extra weight — the Chromebook 2 is about half a pound heavier — but it still falls under three pounds total and should be easily portable.

We will have a full review of the Chromebook 2 in the near future, but if you don’t want to wait and grab one yourself, you might be able to find one in stock at your local Best Buy right now. Let’s just hope Samsung improved the battery life over last time.

Let's block ads! (Why?)

Article From & Read More ( Samsung’s Galaxy Chromebook 2 is now available to purchase at Best Buy - The Verge )
https://ift.tt/3b1RzjB
Technology

I wanted to love foldable phones, but the novelty got old fast - CNET

galaxy-z-flip-fold-samsung-product-promo-hoyle-2021
Andrew Hoyle/CNET

Let's face it, mobile phones, even the best ones, just aren't that exciting anymore. They're all way more powerful than we really need, they all have nifty multi-lens cameras and they all look essentially the same. I really hoped that folding phones would give a much needed shot of adrenaline to the industry, but well over a year on from their arrival, they've fizzled out like a damp firework and left me feeling disappointed.

I've worked for CNET for a decade and most of that time I've specifically covered mobile phones. I've seen a lot come and go. I've seen the rise and fall of BlackBerry, I've seen weird phone ideas like the Russian Yotaphone with its e-ink second screen and I saw the brief trend of curved phones like the LG G4 and Samsung's Galaxy Round. But in recent years it's seemed that genuine innovation has been put aside, with every company clamoring to make what could easily be revisions of the same product. 

Think about these phrases: "A big, vibrant screen," "A great multi-rear camera setup," "An attractive metal and glass design." Can you think of many phones that those sentiments couldn't be applied to? The result is that all the phones are pretty good, but it means that they're also equally boring. Each year's refresh adds a few megapixels onto the camera, or an extra bit of screen size. Or a slight tweak to a design that, fundamentally, remains just a rectangular slab. 

lg-g5-6164.jpg

The LG G5 came apart. And then so did LG's mobile business.

James Martin/CNET

I get it. Innovation is expensive and spending millions of dollars researching a new idea means you need a guarantee that it's going to sell well. LG found this out to its cost with phones like the weird, modular G5, which didn't sell well and now the company is reportedly looking to sell off its phone business

So when folding phones came along my spirits lifted. Here was innovation. Here was this new technology which genuinely took me back when I saw it in person for the first time and left me excited again for the possibilities of what phones could become. I know I'm not the only one who loved that idea of the phone that you wear on your wrist like a watch and unfold it when you need the bigger screen. But where is that? 

The foldables we do have are... fine. The Galaxy Z Flip and Moto Razr's clamshell design is neat in that it makes a big-screen phone more pocketable by folding in half, while the Galaxy Fold 2 and Huawei Mate X are essentially tablets that fold in half to become phones, which is fine, too. 

huawei-mate-x-galaxy-fold-comparison

The Samsung Galaxy Fold and Huawei Mate X are both essentially tablets that fold into phones.

Andrew Hoyle/CNET

But beyond the bending screen, they haven't really pushed any boundaries. They haven't changed the way we use our phones or brought any revolution that's so groundbreaking that it alters the face of mobile altogether. They use the same version of Android, with only a few small tweaks to some apps to give a bit of additional functionality, but little beyond that. Really, they're the same phone as before, but you can fold them in half. I find it very telling that I have the Galaxy Fold and Z Flip in my house, but they're in a drawer among other past phones and I don't have any great desire to get them out again.

And you pay handsomely for that one fold feature as all folding phones cost significantly more than their respective manufacturers regular flagships. This, in turn, means that adoption is low, which gives those companies -- or third-party developers -- little incentive to think of new and creative ways to use this technology. In time, folding phones may well be cast into the pile of other gimmicks, alongside banana phones, Samsung's camera/phone hybrid and 3D phone displays

But I hope not. I hope that it sticks around and evolves into something useful and exciting. Frankly I hope that Apple takes up the cause as it does have a tendency of only adopting new technology when they can put it to a genuinely useful use, although perhaps not always (I'm looking at you, 3D Touch). 

samsung-galaxy-fold-update-uk-2019-22

The original Galaxy Fold was interesting, but it had its problems.

Andrew Hoyle/CNET

But most of all I hope that any mobile company isn't afraid to try and innovate and do something a bit different. Phones used to be fun, and phone launch events were genuinely exciting to see what awesome new tech would be unveiled this time. 

That excitement isn't where it used to be. It's an ember flickering at the bottom of the fireplace now, with each generic phone launch threatening to be the bucket of sand that could put it out completely. There is a chance that folding phones could yet be the kindling that turns that ember back into a roaring inferno, but I'm not crossing my fingers. 

Let's block ads! (Why?)

Article From & Read More ( I wanted to love foldable phones, but the novelty got old fast - CNET )
https://ift.tt/3b1bH5h
Technology

Saturday, February 27, 2021

Google Quietly Fixes One of the Biggest Android Auto Issues - autoevolution

One of the most unexpected bugs in Android Auto was discovered earlier this year, and it caused Pixel phones to automatically reboot whenever they were plugged into the head unit to launch the app.
1 photo
In other words, the moment you connected the USB-C cable to launch Android Auto, the smartphone automatically restarted, and users explained this happened every single time.

If I leave the cable plugged in, the phone will reboot then once I swipe up to unlock it will show the Google logo and reboot again repeatedly until I disconnect my phone from the cable. I have tried to boot into safe mode, which sort of works, I can connect my phone to the cable and use the phone still, but Android Auto never connects to the head unit at all,” one user explains.

Google has confirmed earlier this week that it managed to determine the cause of the problem, and as it turns out, Android Auto wasn’t the only one to blame for the whole thing.

Google Chrome, the browser that comes pre-loaded with Android devices, came with a rare bug which alongside an issue in Android Auto caused a combined glitch forcing Pixel phones to automatically reboot on connect.

A fix has been applied for Android Auto app version 6.1 (currently rolling out in Google Play) and Chrome app version 88.0.4324.181 or higher (available in Google Play for everyone). A configuration change to the Chrome app unrelated to Android Auto caused an unexpected combination of bugs in some head units and the Android operating system,” a member of the Android Auto team confirmed this week.

So there you go, if your Pixel reboots when connected to the head unit in an attempt to launch Android Auto, what you have to do is to install the latest app updates on the device. The issue apparently affected Pixel phones exclusively, so if you run Android Auto with a Samsung device, the rebooting glitch shouldn’t normally occur.

Let's block ads! (Why?)

Article From & Read More ( Google Quietly Fixes One of the Biggest Android Auto Issues - autoevolution )
https://ift.tt/3dPUU7b
Technology

Xbox exclusives for 2021: a complete guide - TrueAchievements

Microsoft recently shared its list of the 30 or so games coming exclusively to Xbox in 2021. Some, like The Medium, have already arrived — you can check out Luke’s The Medium review to see what he thinks — while the rest of the list ranges from major launches like Halo Infinite to the more unexpected and intriguing entries, like the musical cosmical adventure game The Artful Escape. At a glance, this sounds pretty impressive: 30 games coming exclusively to Xbox consoles this year, and with quite a range in genres and titles. But oddly, this list has much less of an impact than it should, simply due to the fact that we haven’t really heard anything about most of the games on there.

Some were covered during Microsoft’s Xbox Games Showcases last year, but either because we haven’t heard much since, or because there just doesn’t seem to be much marketing around them in general, most seem to have been forgotten before this roundup by the Xbox team. “30 exclusive Xbox games” sounds a little less catchy when, after reading through the list, it starts to turn into “30 exclusive Xbox games, most of which I don’t know, and the rest I can’t remember” — which seems to be the general opinion, going by the poll we made for just this reason. We asked you which of the Xbox exclusives coming out in 2021 you are most looking forward to, and while over 1,500 chose Halo Infinite, a large number of you picked “none” and commented to say that you either hadn’t heard of a number of titles on the list, or that you weren’t too interested in them from what we’ve seen so far. All in all, it does seem odd that these are now presented as a major lineup of Xbox exclusives when it a lot of players wouldn’t recognise any from name alone.

There are a great number of interesting games on that list, however, so we thought we’d go through again and make our own roundup with more details, gameplay info, and trailers to give a bit of an idea of what’s coming to Xbox this year. We've paired each game with a brief description so you can tell straight away if it's for you, and then if you read on, like what you see, and can't wait a second longer to play it, we've also added a "for fans of" section with recommendations of games that share the same theme, genre, art style, or even just the same brand of weirdness. So, without further ado, this is what's coming to Xbox this year:

Adios

In brief: An adventure game with a strong narrative focus.

Adios kicks off the Xbox 2021 exclusives list with the most randomly specific premise we’ve seen in some time. Have you ever sat back and wished there was a game that let you experience what it would be like to be a pig farmer disposing of bodies for the mob? Well, you’re in luck: Adios is a first-person adventure game about exactly that. You’ve decided you no longer want to loan out your pig farm for body disposal, and when a hitman turns up with another body, you tell him so. He’ll try to talk you out of it, and developer Mischief says “how you respond will determine the rest of your life.”

Just for pure weirdness, Adios sounds a little like The Stanley Parable, but with much more of a focus on the story. Adios is all about “sticking to a complicated decision.” Your hitman friend will take time out of killing people to hang about doing chores with you while trying to change your mind — this sounds very nice of him, until you remember he’ll have to kill you too if you do end up deciding to stop helping the mob. It sounds like you’ll already have your hands pretty full with trying not to be killed, but Mischief adds that Adios is an interactive game: “you can fix a car, talk with your would-be killer about why you love fixing soda machines, even fish for an elusive giant catfish.” It’s not a sentence I expected to write, but I am now extremely invested in the decisions of this pig farmer mob employee. Adios is expected to launch this year.

For fans of: The Stanley Parable, Firewatch, What Remains of Edith Finch

The Artful Escape

In brief: A psychedelic musical action-adventure game.

This one is seriously interesting. It’s been on the way for some time, having first been revealed at E3 back in 2017, and is all about Francis Vendetti and the “cosmic wanderings of his own imagination” as he sets out on a quest to make it as a musician. The Artful Escape looks weird and wonderfully wacky — developer Beethoven and Dinosaur describes it as a “psychedelic, multidimensional journey to inspire his stage persona.” You start out on Earth — more specifically, Colorado — on the day of Francis’s first ever performance. There has already been an iconic musician in the family, and Francis is starting out in the shadow of his own uncle Johnson, who the devs say is sort of comparable to Bob Dylan in the universe of The Artful Escape. But soon enough, Francis is leaving earth and heading to the world of Glimmerdim in search of a jazz club that “never appears in the same place twice.” It’s in this cosmic other world that Francis can “jam on his guitar” to hover, jump, and slide around. Beethoven and Dinosaur says the creatures of these other planes will sort of harmonise and interact with Francis through music — a bit like if we were going on an adventure with the older brother of the bard from Wandersong. There’s no release date yet for The Artful Escape beyond 2021, but we’ll keep you posted.

For fans of: Wandersong, Sayonara Wild Hearts, AfterParty

The Ascent

In brief: A cyberpunk action RPG about the fall of a megacorporation.

In a complete change of pace, we have The Ascent: a solo and co-op action RPG about a cyberpunk world and the collapse of mega corporation The Ascent Group. Daniela Pietrosanu, communications manager at Curve Digital, describes The Ascent Group arcology as "a self-contained corporate-run metropolis, stretching high into the sky and filled with creatures from all over the galaxy." The trouble is, The Ascent Group owned everybody, including you. You were an indentured worker and are now left stranded by the collapse of The Ascent Group. The void left in the wake of this collapse leads to a power war between corporations and gangs, and "it’ll be your job to take up arms and uncover what’s happening before it’s too late."

The Ascent will arrive for Xbox Series X|S, Xbox One, and PC in 2021, arriving onto Xbox Game Pass at launch, and will target 60fps and 4K on the Xbox Series X, along with “increased fidelity, Ultra HD support, and improved loading times.”

For fans of: Cloudpunk, Blade Runner, Cyberpunk 2077

The Big Con

In brief: An adventure game set in the 90s.

The Big Con is an adventure game which takes you back to the 90s, as a teen con artist on a mission to save your family's video store. You’re Ali, who’s ditching band camp in favour of getting revenge on the loan sharks in “classic 90s con movie style.” Developer Mighty Yell says you’ll be wearing disguises “and too much plaid,” pickpocketing, solving puzzles, attempting to “rip people off to save the day,” being an awkward teen, and perhaps jumping on “the latest collectible plushie craze.” So, to recap: video stores, plaid, and plushies all combine for a big ol’ 90s nostalgia trip. The Big Con is set to launch for Xbox One and Xbox Series X this year.

For fans of: Hypnospace Outlaw, ToeJam and Earl, Stranger Things

CrossfireX

In brief: A first-person shooter with a single-player campaign and multiplayer elements.

Based on Smilegate’s online first-person shooter Crossfire, CrossfireX is a competitive first-person shooter set to arrive for Xbox One, Xbox Series X|S, and PC in 2021, after having been delayed from its initial 2020 launch. CrossfireX focuses on the “global conflict between the world’s two most formidable private military factions,” and the free-to-play multiplayer portion of CrossfireX, in development from Smilegate, has you choose to join either the Global Risk or Black List mercenary squads for a variety of multiplayer modes. The campaign, in development from Remedy Entertainment, gives us “a series of action-packed stories told from both sides of the conflict.” CrossfireX launches for Xbox One and Xbox Series X|S this year.

For fans of: Call of Duty: Modern Warfare, Counter-Strike: Global Offensive, Battlefield

Dead Static Drive

In brief: An apocalyptic driving/horror open-world RPG.

Dead Static Drive is an open-world RPG which offers a mashup of survival, horror, and driving elements, and which is described as a “road trip in a world of existential cosmic horror.” It’s been on the way for quite some time, with development having started in 2014, and from what’s been said since then, Dead Static Drive really does offer something intriguing. Creator Mike Blackney spoke to Kill Screen back in 2016, with his vision for the game described as “like Grand Theft Auto … but more like Grand Theft Cthulhu.”

In Dead Static Drive, you’re setting out to reconnect with estranged family members. Unfortunately, the world just so happens to fall apart around you as you go. Over on the game’s Steam page, the devs tell us “your friendships will make every bit of difference as order collapses and the people you meet fight for their own survival,” and you’ll be sneaking, scavenging, and doing everything you can to survive: “there's no escape; there's only what you choose to do with the little time that's left.” We haven’t had too much info on Dead Static Drive recently, but that 2016 interview gives us a fair bit of gameplay info to get on with. The travelling itself apparently takes the backseat to the real focus, which is the exploration options and side quests you’ll find in the towns you pass through. Dead Static Drive is definitely one to keep an eye on. There hasn’t been word of a specific release date yet, but it is set to launch in 2021.

For fans of: The Final Station, The Organ Trail, GTA V

Echo Generation

In brief: A pixel adventure game set in the 90s.

Echo Generation is a turn-based adventure game with a retro pixel art style, a mix of turn-based and real-time combat, and a bit of a Stranger Things vibe. According to developer Cococucumber, Echo Generation is set in the early 90s and revolves around a group of kids who band together to investigate “supernatural events,” all while “battling monsters and mechs to save their hometown.” You’ll be recruiting other kids and pets to your party and battling everything from monsters and robots to giant rats in an effort to “save your home from complete destruction.” So, you know, no pressure.

Echo Generation is filled with places like video stores and abandoned cabins, which Martin Gauvreau, game director and co-founder of Cococucumber, says are “inspired by classic coming-of-age films and horror novels from the 80s and 90s.” If you enjoyed the wacky world of Riverbond, Echo Generation might be one for you. Cococucumber developed both, which also explains the similarities with the voxel art style in both games. “We have been working hard to push the unique voxel art style of our games even further through Echo Generation,” Gauvreau says. “Here you will see a charming mix of retro pixels and voxels in a gorgeous stylized world that we hope will evoke your sense of nostalgia… we wanted to tell a story inspired by our childhood growing up in small-town Canada. That feeling of being a kid in the summertime and getting wrapped up in a mysterious adventure.” Echo Generation launches for Xbox Series X and Xbox One in 2021.

For fans of: Riverbond, Costume Quest, Grounded

ExoMecha

In brief: An online FPS about the battle for control of a planet.

Exomecha is a free-to-play online competitive FPS set on the planet Omecha. Omecha is rich in resources, but was unfortunately discovered around the same time by a number of species who are now at war with each other for control of the planet. TwistedRed’s Nursan Akinci says this will be reflected in the game’s environments and maps, which will be natural at first but which will change as more species arrive to join the fight.

ExoMecha features large team battles, a battle royale mode, boss battles, a “small scale objective-based game mode,” and a variety of combat styles. You’ll be piloting your own mech, equipped with firearms for long-range combat as well as melee weapons like swords and shields, to help defend against the enormous bosses littering the planet. From the sounds of things, even though you’re all already fighting each other for control of Omecha, you will still have a common enemy in the form of an AI-controlled dragon which will show up at random throughout matches and start attempting to roast everybody in reach. It’ll be a significantly tougher fight if you decide to attack, but you’ll get better rewards. Along with your mech, you’ll be equipped with a variety of gadgets, abilities, and vehicles.

ExoMecha is currently expected to launch in Q3/Q4 this year. It will come to both Xbox One and Xbox Series X, and will have the options for a 4K high fidelity mode or an 120 fps mode on Xbox Series X. Akinci says that 120 fps mode will still be 4K, “but it will be a dynamic resolution.” ExoMecha will also be cross-generation.

For fans of: VirtualOn, Phantom Crash, Mobile Suit Gundam

Exo One

In brief: An open-world space exploration game.

Exo One's title holds true as, bless its heart, it did not do quite so well on our Xbox exclusives poll — out of over 3,000 votes, only one of you had it down as your most anticipated Xbox game of the year. Exo One does sound pretty interesting: developer Future Friends Games describes the open-world adventure game as “a surreal, exoplanetary exploration.” That sense of pure exploration and discovery sounds a little like The Outer Wilds, but it seems Exo One might have more of a contemplative tone. Surreal definitely seems to be the perfect description of what it’ll be like to play it: you “drift and flow across enigmatic alien landscapes using a gravity based movement system” to see “high-sci-fi planets… and drift toward alien horizons.”

We get just a little bit more of an explanation over on the game’s Steam page, which tells us that it’s an “interplanetary, gravity-defying journey through space and time,” and that Exo One itself was actually created after from blueprints transmitted by an alien signal on the exact anniversary of the “Jupiter accident.” Confused? Intrigued? So are we. Either way, the prologue for the game which launched on Steam last year was met with a pretty impressive response, so it might be worth keeping an eye on Exo One, which is expected to come to Xbox Series X sometime this year.

For fans of: The Outer Wilds, No Man's Sky, Haven

The Gunk

In brief: An adventure game set on an alien world.

Like Echo Generation, the styling of the title “The Gunk” — scrawled across the screen like an 80s horror movie — also has a pretty retro feel to it. The Gunk is a sci-fi adventure about heading to an alien world and discovering, you guessed it, The Gunk. You run a scavenging operation with your friend, heading across space looking for anything you might be able to sell, and one day run smack into the Gunk. Something about the Gunk is corrupting the planet, and your friendship will begin to fray as you decide whether to fight the Gunk and save the planet, or to just look out for yourselves. Gameplay will be a mix of combat, exploration, crafting, and puzzle-solving, and according to developer Image & Form Games, The Gunk is set to launch in fall this year.

For fans of: Grounded, SteamWorld Heist, Journey to the Savage Planet

Halo Infinite

In brief: An FPS about the Master Chief and the fate of humanity.

Unsurprisingly, Halo Infinite was the most popular choice on our Xbox exclusives poll, with over 1,500 of you voting for the first-person shooter as your most anticipated Xbox game of 2021. Developer 343 Industries says the narrative team is working to make sure the story will be accessible for new and old players alike: “our vision for Halo Infinite’s “spiritual reboot” was to create a story and experience that’s inviting to new players and welcomes them to fall in love with Halo the same way many of us did years ago without any prior knowledge required. Meanwhile, longtime fans will also pick up with the continuation of the events of Halo 5: Guardians and be rewarded with new mysteries to unravel.” A nine-minute gameplay trailer gave us a look at a sliver of the campaign, taking place several hours into the story, with Master Chief first found floating in space before being pursued by the Banished — the mercenary group that rebelled from the Covenant Empire. The single-player campaign will run at a locked 60 FPS on the Xbox Series X. Halo Infinite will also feature a free-to-play multiplayer portion, which will run at 120 FPS on the Xbox Series X.

News on Infinite has been a little sparse in the years since it was announced, with 343 keeping details close to its chest, but the game is still expected to launch in 2021 for Xbox One, Xbox Series X|S, and Windows.

For fans of: Titanfall 2, Doom Eternal, delays

The Last Stop

In brief: A supernatural adventure anthology about the intersecting lives of strangers.

The Last Stop is another intriguing entry on the list. Described as an “anthology drama” with three stories wound up in one, it’s a single-player third-person adventure game set in London, detailing how the lives of three different characters — Donna, a high school kid, John, a single dad, and Meena, a “ruthlessly ambitious professional” — intersect after a “supernatural crisis.”

Watching the trailer above will likely leave you with more questions than answers — Murder? Affairs? Is that body-switching? And what on earth’s going on with Meena? — but the game’s Steam page gives us just a little more to go on. The reason Donna is spying on her neighbours is because she’s looking for adventure after feeling a little too stifled at home. This, somehow, leads to her and her friends becoming “unexpected kidnappers in a game of amateur detective gone wrong.” John is jealous of his neighbour’s “ free and easy… twenty-something” lifestyle.” Again, this somehow connects to something completely random — “when the pair unwittingly fall foul of a vengeful stranger, a cursed artefact threatens to transform their lives forever.” Meena, who seems to work in a Mission Impossible movie, might be a little stressed out because she’s both fighting for a promotion and also preparing to deal with “something ancient” in the basement at work. You’ll be playing as each of these three conflicted characters. We definitely want to know more about this game, and we’ll let you know when we do.

For fans of: The Stanley Parable, Tell Me Why, Fahrenheit/Indigo Prophecy

Lake

In brief: A relaxed open-world adventure game.

Like The Big Con and Echo Generation, Lake seems to be a bit of a nostalgia trip — this time, it’s heading back to the 80s — but, as you can tell from the trailer above, Lake will be decidedly more laid-back. The gentle art style and music gives Lake a relaxed feel, and it seems like a good contender for anyone looking for a more chilled-out open-world adventure game. You play as Meredith Weiss, who’s heading back to Providence Oaks for a few weeks to take over for her dad as the local mail carrier. Meredith is leaving behind a career at a software company, and just in tone, it seems Lake might have a little in common with lifestyle sims like Stardew Valley, which sees you leaving behind a hectic city life for a complete lifestyle change.

The focal point of Lake seems to be the friendships and relationships Meredith will form, and the decision she has to make at the end of her trip — whether to go back to the city or stay in her hometown. It’s not exactly a walking sim, since she’ll be driving her mail truck around, but Lake does seem as though it could have the same mellow vibe as some of the more relaxed games in that genre. According to Lake’s Steam page, Meredith will be chatting to friends, reading books, and helping neighbours in a “branching story that doesn’t shy away from slice-of-life themes.” Lake is set to arrive for Xbox Series X|S in Spring this year.

For fans of: Eastshade, Life is Strange, Deadly Premonition (but maybe just the side missions)

Little Witch in the Woods

In brief: An adventure game/life sim about an apprentice witch.

Little Witch in the Woods looks like an ideal choice for anyone searching for some peaceful escapism in a pixel fantasy world, or for fans of Stardew Valley-style chilled-out life sims. Like all the best life sims, Little Witch in the Woods has you move to a new town only to find that your new home is completely dilapidated. You’ll be playing as Ellie and starting from scratch in your life as an apprentice witch, learning potions, gathering materials, and generally living your best witchy life in an adorable enchanted land.

Little Witch in the Woods comes from Korean indie developer Sunny Side Up. It doesn’t yet have a more concrete release date other than 2021, and the most recent update on the game was that trailer above, which came out in summer last year, so it’s hard to guess how soon we might be playing this one. We’ll keep you posted.

For fans of: Stardew Valley, Ikenfell, Celeste

Microsoft Flight Simulator

In brief: A highly detailed and realistic flight sim.

After Halo Infinite, the next game everybody seemed most excited for on the poll was the Xbox Series X|S launch of Microsoft Flight Simulator for consoles this summer. To make it even more appealing, it will be available with Xbox Game Pass at launch.

The PC version of Microsoft Flight Simulator has already drawn a great deal of praise for its incredible level of realistic detail — Sean called it a “truly remarkable and beautiful aviation simulation” in his Microsoft Flight Simulator review. Luckily, the Xbox Series X|S version should look just as good. Jorg Neumann, head of Microsoft Flight Simulator, said it should be "virtually indistinguishable" from the PC version. When the Xbox Series X|S release date was announced, Neumann added that "simmers on Xbox Series X|S can expect the same level of depth as the PC version, allowing you to experience the most authentic and realistic flight simulator we have ever created." The Flight Sim team is also working with third-party partners to bring "additional peripherals to Xbox Series X|S that will make your console simming experience even more immersive." Microsoft Flight Simulator is known for its detailed recreation of Earth, and the fact that you can pretty much fly anywhere on the planet — a fact apparently cheerfully ignored by most of us at first, since 70% of Microsoft Flight Simulator players flew home on their first flight.

For fans of: Microsoft, flight, and/or simulations

RPG Time

In brief: An RPG about making an RPG.

RPG Time: The Legend of Wright is all about a schoolboy and his aspirations to become a game developer. He’s created his own RPG in his sketchbook, and we will be making our way through the hand-drawn pages of his imagination. You can see the inspiration from other RPGs scattered across the pages of his sketchbook in the trailer above, with the fantasy themes, battles, puzzles, and progression of the RPG’s main character interspersed with graffiti, pencils, sharpeners, and all the other classroom paraphernalia of its schoolboy creator. RPG Time looks like an explosion of colour and imagination, and is set to arrive for Xbox One and Xbox Series X|S this year.

For fans of: Knights of Pen and Paper, Comix Zone, Paper Mario

Sable

In brief: An adventure and exploration game set on an alien world.

Visually, Sable is strikingly beautiful. It’s a “coming-of-age tale of discovery” set in a desert on an alien world, and looks like another promising entry for anyone looking to get completely lost in a sci-fi, cosmic-style mystery.

Sable sees its titular character embarking on her “gliding” — a sort of rite of passage which developer Shedworks says “will take her across vast deserts, through landscapes littered with fallen spaceships.” You’ll be travelling around on a hoverbike, exploring, solving puzzles, meeting other travellers, and “unearthing mysteries long forgotten,” all while Sable attempts to discover her own role in the world. Sable looks ideal for fans of Journey, both in the setting and the sense of exploration on such a grand scale, but also in its structure — there doesn’t seem to be a storyline as such, and you’re free to move through the game however you like. Sable is set to arrive for Xbox Series X|S this year.

For fans of: The Sojourn, Journey, Rime

Scorn

In brief: A graphic horror/shooter game.

This is one for the list of anyone looking for their next horror game. From the trailer above, Scorn is just going to be all-out grotesque (go ahead and watch the trailer if you’re ready to be creeped out and confused) and is described as being “designed around the idea of ‘being thrown into the world.’”

If you manage to get past the weirdness in the video above and the Xbox Series X gameplay trailer — why is everybody inside out? Is that weapon alive? Why is everything so squelchy? — the story and gameplay details still seem intriguingly vague. One description tells us you “explore interconnected regions in a non-linear fashion. The unsettling environment is a character itself” in a “nightmarish universe of odd forms and sombre tapestry.” Each region is made up of a maze of different pathways, and you’ll be learning skill sets, mastering new weapons, and apparently just attempting to “comprehend the sights presented to you.” Scorn doesn’t have any cutscenes, which should boost the immersion of this unsettling horrorscape even more. Scorn’s creepiness seems to be working for it — votes on our Xbox exclusives poll were pretty spread out across all 30+ games, ranging from a sizeable 46.47% vote for Halo Infinite to a sliver of 0.15% for Echo Generation, but Scorn did still stand out as one which you seemed to gravitate to more than most on the list, with over 140 votes. Scorn launches this year for Xbox Series X|S and will be available with Xbox Game Pass.

For fans of: Alien, Dead Space, Clive Barker’s Jericho

She Dreams Elsewhere

.

In brief: An adventure RPG exploring mental health and self-identity.

If Scorn hasn’t sufficiently unnerved you, you could also try She Dreams Elsewhere: a turn-based, adventure RPG about Thalia, “an anxiety-ridden, comatose woman who delves into her dreams and confront her inner nightmares after realizing she's trapped in a coma.” She Dreams Elsewhere features turn-based combat and revolves around themes of “mental health and self-identity.” Visually, it looks a little like Minit, but with decidedly more “mind-bending levels, and a surreal, visually-striking world ripe for exploration.”

It’s Ninja Theory that comes to mind when thinking about games that explore ideas of mental health issues, since the studio worked so closely with specialists when depicting psychosis within a psychological horror setting in Hellblade, or when creating its new game Project: Mara, a "representation of mental terror”. We’ve yet to see how She Dreams Elsewhere will deal with these ideas itself. According to the devs, She Dreams Elsewhere will feature a “variety of nightmarish beings” to be fought with an “easy to learn, difficult to master turn-based battle system,” but you’ll also meet a “charming cast of characters” who you’ll interact with through the game’s Connection system. It’ll be interesting to see what more we’ll learn about She Dreams Elsewhere, which launches this year for Xbox One and Xbox Game Pass.

For fans of: Celeste, Minit, Gris

Shredders

In brief: A snowboarding game with single-player and multiplayer elements.

Shredders is a snowboarding game in development from I-IIIusions and Let it Roll, all of whom are keen on snowboarding or skiing themselves. The devs are fans of the Amped snowboarding games, saying, “they balanced simulation and fun with fine controls in an easy to learn and discoverable way. Shredders accelerates the spirit of those games with cool next-gen tech and kick-ass physics.” You can play Shredders solo but it’ll also have “multiplayer baked into its core,” and Let It Roll’s CTO Marcus Forsmoo says, “in the same spirit as snowboarding, we want to give the player freedom and agency over themselves. It should be rewarding to explore the mechanics and find your own style.” Shredders will arrive for Xbox Series X|S this winter.

For fans of: Amped, SSX, Steep

Song of Iron

In brief: A brooding Nordic action-adventure.

In a complete change of pace from Shredders, Song of Iron takes us to a “dark Nordic world” of forests and caves for a brooding action-adventure game “full of mystery and danger.” You’ll be seeking the Great Temple of the Gods with the hope of saving your people. Unfortunately, everything in the world of Song of Iron seems to want nothing more than to get in your way, and “man, monster and nature itself will try to stop you.” You’ll be armed with a bow, axe, and shield, but since the combat will be brutal and violent, you need to watch your weapons carefully to make sure you don’t lose or break them. Despite that danger, it seems you’ll need to throw yourself into the fray as much as possible, as developer Escape says you need “the blood of your ancestors and valor regained along the way” to keep fighting. With its dark and brooding tone and Nordic setting, it’s a little reminiscent of Niffelheim, where you play as a lost soul trapped in a hostile realm. It’s been a while since we’ve heard much about Song of Iron, which is due to launch sometime between spring and mid-2021, but we’ll keep you posted.

For fans of: Niffelheim, Unto the End, Last Kingdom

Tunic

In brief: An action-adventure about a small fox exploring a mysterious world.

We’ve been looking forward to Tunic for a while. Originally featured during Microsoft’s bit at E3 2018, Tunic is an action-adventure game about a small adorable fox. It features a mix of combat, exploration, and puzzle-solving, and its creator Andrew Shouldice says the game “wears a lot of influences on its sleeve.” Shouldice adds that there were a few things he “actively admired” while working on Tunic: “the feeling of dodging through an attack and being perfectly positioned to land your own hits, from Bloodborne. The sublime, perfect isometry of Monument Valley. The mystifying, ever-present text of FEZ. The sprawling yet intricately connected world of Dark Souls. The imposing and boxlike villains in The Secret of Kells. The ruined world of a powerful civilization, from NausicaƤ and Laputa. The dumbfounding and world-spanning riddles of La Mulana and Myst,” and that if it were to be compared to a Legend of Zelda game, it “would be, more than any other, the very first one.” Despite the Bloodborne and Dark Souls inspirations, Tunic definitely seems to have a wholesome vibe, with its tiny fox and his tiny tunic running through beautiful woodlands in search of ancient secrets.

For fans of: Legend of Zelda, Riverbond, Monument Valley

Twelve Minutes

In brief: A mystery/thriller where you’re stuck in a time-loop.

Twelve Minutes looks seriously intriguing, and not just because it brings us James McAvoy, Daisy Ridley, and the dulcet tones of Willem Dafoe. It’s an interactive thriller about a man trapped in a time loop, and just so happens to be one of those games that only raises more questions every time we see something new about it. To start with: you will have to solve your own murder. You witness the same events and live out the same 12 minutes over and over again, with a police officer bursting into your house, accusing your wife of murder, and killing you. Each time you live through the loop, you have the chance to learn a little more about what’s going on.

Twelve Minutes is in development from Luis Antonio. It was originally intended to launch at the end of 2020 before being pushed back to this year — hopefully, the game will shed enough of its mystery to give us a new release date soon.

For fans of: Ghost Trick: Phantom Detective, Shadow of Memories, Beyond: Two Souls

Unexplored 2: The Wayfarer’s Legacy

In brief: An action-RPG with roguelite elements.

Unexplored 2: The Wayfarer’s Legacy looks beautiful. The art style is a little similar to that of Sable or Bad North, and the whole thing is accompanied by an ethereal orchestral soundtrack. Unexplored 2 is an roguelite action-RPG with a top-down view, set in a procedurally-generated world, in which you are on a quest to destroy the Staff of Yendor. You’ll be facing “magical creatures and dangerous foes,” exploring mountains and ruins, and finding “mythical weapons and historic items.” So far, Unexplored 2 seems to be checking off everything on the list of necessary ingredients for a fantasy adventure, but a key part of Unexplored 2’s story happens when you die — which will apparently happen a lot — because then your character is gone for good. Developer Ludomotion has most of the game’s info over on Epic, which tells us that autosaving or quickloading won’t save your little Wayfarer. You can opt to start back up in that same world, but you’ll be playing with a new character several years after the death of your first. Your new Wayfarer will be able to see your mistakes, and you can leave items for the next Wayfarer to pick up as a slightly creepy gift from beyond the grave.

This legacy system sounds seriously interesting. Over on the game’s Fig campaign page, the devs give one example of the consequences of the actions of the previous hero. If your last Wayfarer saved a village from a pack of wolves, your next hero might find that same village prospering and happy to sell useful items to you. However, if your last hero chose to leave the wolves alive, the village might have been abandoned, meaning you can’t pick up those valuable items needed for your journey, and “making the way forward more challenging.” Plus, dying in the final mission doesn’t just end you, but also the whole world. The only way to keep playing is to start up in a new world, so you’re warned to “make sure you are prepared well and know everything there is to know” and to make sure you’ve discovered all the secrets of the old world before heading to the new. The gameplay looks to be a mix of exploration, combat, puzzles, and tactics — taking into consideration whether you have enough supplies to head into the desert, for instance, or whether you’re ready to face a mysterious beast. Unexplored 2: The Wayfarer’s Legacy launches this year.

For fans of: Bad North, Unexplored, Rogue Legacy

Warhammer 40,000: Darktide

In brief: A co-op action game set in the Warhammer 40,000 universe.

Over 150 of you chose Warhammer 40,000: Darktide as your most anticipated Xbox release of 2021. The latest instalment from developer Fatshark, Warhammer 40K: Darktide is a four-player co-op game. Once a convict, you now fight for the Inquisition, and need to team up with Inquisition allies to defend Tertium and Atoma Prime from the cult known as the Admonition. Warhammer 40K: Darktide features “deep and balanced gunplay,” and is “built on the legacy of Vermintide 2’s highly-praised melee combat.” You can choose your class, customise your character and their skillset, and upgrade your gear while facing huge waves of enemies in the fight against the Admonition. Warhammer 40K: Darktide arrives for Xbox Series X in 2021 and will also be playable in Xbox Game Pass.

For fans of: Warhammer: Vermintide 2, Left 4 Dead, Killing Floor

Way to the Woods

In brief: An animal adventure with a focus on atmosphere.

Way to the Woods is an atmospheric third-person action adventure game in which a deer and a fawn make their way through a strangely abandoned world while trying to keep ahead of the pack of wolves on their tails. It’s been solo developed by Anthony Tan, who says his inspiration includes Studio Ghibli films like Spirited Away and Princess Mononoke. Way to the Woods looks utterly absorbing, and seems to revolve around the connection between the deer and her fawn, and their journey together to “unravel the mystery of Cat Town, evade a hounding pack of wolves, and find their light to explore a world filled with the relics of the old gods: humanity.” Way to the Woods is expected to launch for Xbox One this year.

For fans of: Spirit of the North, Studio Ghibli, Lost Ember

The Wild at Heart

In brief: A game about childhood adventure and escapism.

Visually, The Wild at Heart looks very reminiscent of Knights and Bikes, and it seems both games also aim for that sense of childhood adventure and escapism. Developed by Moonlight Kids, The Wild at Heart is about “two childhood friends fleeing hardship” and ending up in the secret world of the Deep Woods. These woods are populated with mystical beings, and you’ll amass a small army of magical creatures called Spritelings — adorable, glowy little oddballs — to help you on your travels. They can help you out as you explore, find paths through the woods, and fight the host of enemies — both animal and supernatural — that you’ll run into. Not everything is as cute as the Spritelings, apparently; “malevolent beings” wander the Deep Woods at night and the devs say you might want to stick to a campfire until daylight. As you travel through The Wild at Heart, you’ll be gathering everything from random electrical parts to “magical crystals” in order to craft new stuff to help you survive, and, aside from your rambling horde of Spritelings, you’ll be armed with “your trusty vacuum, the Gustbuster.” The Wild at Heart comes to Xbox One this year.

For fans of: Knights and Bikes, Drake Hollow, Carto

...And that’s just the exclusive stuff: there’s also Far Cry 6, Resident Evil Village, and Psychonauts 2 coming in 2021 to name a few, along with any other surprise announcements. What do you think? Have you changed your mind about any of these now that you know more about them? Let us know in the comments!

Let's block ads! (Why?)

Article From & Read More ( Xbox exclusives for 2021: a complete guide - TrueAchievements )
https://ift.tt/2NMG3j1
Technology

GPT-3: We’re at the very beginning of a new app ecosystem - VentureBeat

Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more.


The most impressive thing about OpenAI’s natural language processing (NLP) model, GPT-3, is its sheer size. With more than 175 billion weighted connections between words known as parameters, the transformer encoder-decoder model blows its 1.5 billion parameter predecessor, GPT-2, out of the water. This has allowed the model to generate text that is surprisingly human-like after only being fed a few examples of the task you want it to do.

Its release in 2020 dominated headlines, and people were scrambling to get on the waitlist to access its API hosted on OpenAI’s cloud service. Now, months later, as more users have gained access to the API (myself included), interesting applications and use cases have been popping up every day. For instance, Debuild.co has some really interesting demos where you can build an application by giving the program a few simple instructions in plain English.

Despite the hype, questions persist as to whether GPT-3 will be the bedrock upon which an NLP application ecosystem will rest or if newer, stronger NLP models with knock it off its throne. As enterprises begin to imagine and engineer NLP applications, here’s what they should know about GPT-3 and its potential ecosystem.

GPT-3 and the NLP arms race

As I’ve described in the past, there are really two approaches for pre-training an NLP model: generalized and ungeneralized.

An ungeneralized approach has specific pretraining objectives that are aligned with a known use case. Basically, these models go deep in a smaller, more focused data set rather than going wide in a massive data set. An example of this is Google’s PEGASUS model, which is built specifically to enable text summarization. PEGASUS is pretrained on a data set that closely resembles its final objective. It is then fine-tuned on text summarization datasets to deliver state-of-the-art results. The benefit of the ungeneralized approach is that it can dramatically increase accuracy for specific tasks. However, it is also significantly less flexible than a generalized model and still requires a lot of training examples before it can begin achieving accuracy.

A generalized approach, in contrast, goes wide. This is GPT-3’s 175 billion parameters at work, and it’s essentially pretrained on the entire internet. This allows GPT-3 to execute basically any NLP task with just a handful of examples, though its accuracy is not always ideal. In fact, the OpenAI team highlights the limits of generalized pre-training and even cede that GPT-3 has “notable weaknesses in text synthesis.”

OpenAI has decided that going bigger is better when it comes to accuracy problems, with each version of the model increasing the number of parameters by orders of magnitude. Competitors have taken notice. Google researchers recently released a paper highlighting a Switch Transformer NLP model that has 1.6 trillion parameters. This is a simply ludicrous number, but it could mean we’ll see a bit of an arms race when it comes to generalized models. While these are far and away the two largest generalized models, Microsoft does have Turing-NLG at 17 billion parameters and might be looking to join the arms race as well. When you consider that it cost OpenAI almost $12 million to train GPT-3, such an arms race could get expensive.

Promising GPT-3 applications

GPT-3’s flexibility is what makes it attractive from an application ecosystem standpoint. You can use it to do just about anything you can imagine with language. Predictably, startups have begun to explore how to use GPT-3 to power the next generation of NLP applications. Here’s a list of interesting GPT-3 products compiled by Alex Schmitt at Cherry Ventures.

Many of these applications are broadly consumer-facing such as the “Love Letter Generator,” but there are also more technical applications such as the “HTML Generator.” As enterprises consider how and where they can incorporate GPT-3 into their business processes, a couple of the most promising early use cases are in healthcare, finance, and video meetings.

For enterprises in healthcare, financial services, and insurance, streamlining research is a huge need. Data in these fields is growing exponentially, and it’s becoming impossible to stay on top of your field in the face of this spike. NLP applications built on GPT-3 could scrape through the latest reports, papers, results, etc., and contextually summarize the key findings to save researchers time.

And as video meetings and telehealth became increasingly important during the pandemic, we’ve seen demand rise for NLP tools that can be applied to video meetings. What GPT-3 offers is the ability not just to script and take notes from an individual meeting, but also to generate “too long; didn’t read” (TL;DR) summaries.

How enterprises and startups can build a moat

Despite these promising use cases, the major inhibitor to a GPT-3 application ecosystem is how easily a copycat could replicate the performance of any application developed using GPT-3’s API.

Everyone using GPT-3’s API is getting the same NLP model pre-trained on the same data, so the only differentiator is the fine-tuning data that an organization leverages to specialize the use case. The more fine-tuning data you use, the more differentiated and more sophisticated the output.

What does this mean? Larger organizations with a higher number of users or more data than their competitors will better be able to take advantage of GPT-3’s promise. GPT-3 won’t lead to disruptive startups; it will allow enterprises and large organizations to optimize their offerings due to their incumbent advantage.

What does this mean for enterprises and startups moving forward?

Applications built using GPT-3’s API are just starting to scratch the surface of possible use cases, and so we haven’t yet seen an ecosystem of interesting proof-of-concepts develop. How such an ecosystem would monetize and mature is also still an open question.

Because differentiation in this context requires fine-tuning, I expect enterprises to embrace the generalization of GPT-3 for certain NLP tasks while sticking with ungeneralized models such as PEGASUS for more specific NLP tasks.

Additionally, as the number of parameters expands exponentially among the big NLP players, we could see users shifting between ecosystems depending on whoever has the lead at the moment.

Regardless of whether a GPT-3 application ecosystem matures or whether it’s superseded by another NLP model, enterprises should be excited at the relative ease with which it’s becoming possible to create highly articulated NLP models. They should explore use cases and consider how they can take advantage of their position in the market to quickly build out value-adds for their customers and their own business processes.

Dattaraj Rao is Innovation and R&D Architect at Persistent Systems and author of the book Keras to Kubernetes: The Journey of a Machine Learning Model to Production. At Persistent Systems, he leads the AI Research Lab. He has 11 patents in machine learning and computer vision.

VentureBeat

VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative technology and transact. Our site delivers essential information on data technologies and strategies to guide you as you lead your organizations. We invite you to become a member of our community, to access:
  • up-to-date information on the subjects of interest to you
  • our newsletters
  • gated thought-leader content and discounted access to our prized events, such as Transform
  • networking features, and more
Become a member

Let's block ads! (Why?)

Article From & Read More ( GPT-3: We’re at the very beginning of a new app ecosystem - VentureBeat )
https://ift.tt/37TVzkc
Technology

WHO investigation may have finally found coronavirus patient zero - BGR

  • The World Health Organization will soon publish the findings of its official investigation into the origins of COVID-19.
  • Investigators spoke with the man currently believed to be the first person who was infected by the novel coronavirus, discovering that the virus may have jumped to humans at a food market in Wuhan.
  • The person believed to be the COVID-19 patient zero fell ill on December 8th, 2019, and had no travel history.

The first official World Health Organization (WHO) coronavirus investigation wrapped up a few weeks ago, and the early conclusions did not provide a better explanation for the origins of COVID-19. After several months of controversial planning, the researchers found that the likeliest explanation for the COVID-19 pandemic is an animal-to-human transmission. It’s unclear which animals might have spread the virus or when the jump to humans might have happened. In the process, WHO scientists spoke to a potential patient zero. If he was the first person to contract COVID-19, the location of the first covid case would shift to a food market in Wuhan rather than the infamous Huanan market. His story also indicates that COVID-19 transmission might have started well before late December 2019, when the first cases were announced to the world.

Today's Top Deal %title% List Price:%original_price% Price:%price% You Save:%discount_amount% (%discount_percent%) Available from Amazon, BGR may receive a commission Buy NowCoupon Code: %coupon_code% Available from Amazon BGR may receive a commission

WHO officials met the presumed patient zero while visiting Wuhan, The Wall Street Journal reports. The man, an office worker in his 40s, is believed to have been infected on December 8th. He works for a private company and had no recent travel history.

“He has a very, in a way, dull and normal life—no hiking-in-the-mountains type of things,” Dr. Peter Ben Embarek told The Journal. The man’s main hobby was surfing the internet, Dr. Peter Daszak said. Both officials were on the ground in Wuhan during the infection, with Ben Embarek leading the WHO team. Patient zero told WHO investigators that his parents had visited another local community food market, not the one in Wuhan that was associated with the start of the COVID-19 pandemic. China said months ago that the Wuhan market wasn’t the source of COVID-19.

The man’s claim that his parents had visited another market dropped at the end with the WHO interview. The scientists were not able to ascertain other details or identify the market. Daszak told CNN that the man’s parents had tested negative, but Chinese authorities should still trace their contacts at the market.

It’s unclear when the man’s parents were tested or what sort of test they received. There were no COVID-19 tests in early December 2019 since nobody was looking for this particular illness. Antibody tests can determine whether a person survived COVID-19 or not, but antibodies often start disappearing from the bloodstream several months after the infection.

The report notes that the WHO team wants to identify the market and see what sort of animals were sold there. They also want to see if any of the 174 cases confirmed from December 2019 — a figure that is higher than initial estimates — had connections to that market. Wuhan has some 400 food markets that serve a population of 400 million.

The WHO investigators said they found at least two types of animals that could carry the coronavirus at the Huanan market, including ferret badgers and rabbits.

The researchers also noted that the virus was spreading widely throughout the city within days of the first known cases from the market. This indicates the outbreak could have begun somewhere else. “There is clear evidence of simultaneous transmission of the virus in other places outside the market,” Thea Fischer told reporters in Wuhan. “It seems less likely that the market is the source of the virus epidemic.” Fisher is a Danish epidemiologist and a member of the WHO team.

This particular 40-year-old man might not actually be patient zero. Some researchers say that an older man fell sick on December 1st, 2019. A doctor who treated him said the man had other chronic illnesses and couldn’t speak. His relatives estimated the date when symptoms first appeared. The WHO will publish a summary report in the coming days that will recommend more studies to determine the pandemic’s origin.

Today's Top Deal %title% List Price:%original_price% Price:%price% You Save:%discount_amount% (%discount_percent%) Available from Amazon, BGR may receive a commission Buy NowCoupon Code: %coupon_code% Available from Amazon BGR may receive a commission

Chris Smith started writing about gadgets as a hobby, and before he knew it he was sharing his views on tech stuff with readers around the world. Whenever he's not writing about gadgets he miserably fails to stay away from them, although he desperately tries. But that's not necessarily a bad thing.

Let's block ads! (Why?)

Article From & Read More ( WHO investigation may have finally found coronavirus patient zero - BGR )
https://ift.tt/3sE0JZz
Technology